Player Guide

Everything you need to build and defend your city on Arrakis

Getting Started

What is DuneCity?

DuneCity takes the classic Dune II RTS and integrates a full SimCity-style city simulation. You still play Dune II — harvest spice, build military units, fight enemy houses — but now you also manage a city with zoning, roads, taxes, and civic services.

The city economy runs parallel to the military economy. Tax revenue from your city supplements spice income. A thriving city means more resources; a neglected city means deficits eating into your war chest.

City Building Basics

Zones

Place Residential (R), Commercial (C), and Industrial (I) zones via the City build menu tab. Each zone costs 100 credits.

Zones grow automatically based on demand, desirability, and infrastructure. Growth proceeds through three density levels: L1 → L2 → L3, each with increasing population and output.

Roads

Place roads to connect zones. Zones adjacent to roads grow 25% faster. Road access is one of the simplest and most effective growth boosters — always build roads next to your zones.

Power

Zones need power from Wind Traps to grow efficiently. Unpowered zones receive a heavy growth penalty. Check the Power Grid overlay (Shift+2) to ensure coverage.

Zone Mechanics

Residential Zones

Commercial Zones

Industrial Zones

Budget & Economy

SettingRangeDefaultEffect
Tax Rate0–20%7%Higher = more revenue, slower growth
Police Funding0–100%100%Controls police station effectiveness & coverage radius

Tax revenue formula: population × land value × tax rate. Wealthy neighborhoods (high land value) pay more tax per capita.

Budget ticks every city day (about 1.25 seconds real time). Revenue and expenses flow continuously. If your city budget goes negative, the deficit is paid from your spice credits (military economy).

Open the budget screen with Shift+B.

Buildings — What Changed from Dune Legacy

Rocket Turrets

Gun Turrets

Police Station (new)

Barracks & WOR

Refineries

Palace

Stadium (civic)

Airport (civic)

Starport

Nuclear Plant

Controls & Overlays

Key Bindings

KeyAction
ZEnter/exit zone placement mode
1 / 2 / 3Select R / C / I zone type (in zone mode)
Shift+RRoad placement mode
Shift+BBudget screen
Shift+CCity stats HUD
Shift+18Toggle data overlays (see below)

Data Overlays

ShortcutOverlay
Shift+1None (default)
Shift+2Power Grid
Shift+3Traffic Density
Shift+4Pollution
Shift+5Land Value
Shift+6Crime Rate
Shift+7Population Density
Shift+8Wind Trap Radius

City Growth Tips

  1. Build roads next to every zone — 25% faster growth for free
  2. Keep industrial zones 6–16 tiles from residential to avoid pollution penalties
  3. Place commercial zones between residential and industrial areas for maximum demand
  4. Build a Stadium early to uncap residential growth (triggers at pop 500)
  5. Build an Airport when commercial stalls (triggers at pop 100)
  6. Rocket Turrets are cheap crime suppression — place them around your base perimeter
  7. Tax rate of 7% is balanced; go lower for faster growth, higher when you need revenue
  8. Watch the overlays! Crime and pollution kill zone desirability and stall growth

Disasters